SCAR Patch Notes - 11/18/2025
SCAR Patch Notes - 11/18/2025
Apologies for the lateness on this, but we have a doozy of a big update for you all this time around!
As usual, pages are accurate as of the posting of this!
Page 13 - I realized that we have begun to refer to characters by tiers without actually defining this! We have fixed that as well as provided the expected XP for entering a new tier!
Page 14 - We have adjusted Mind Boost slightly so it will target a randomly-selected 10 instead of the first one, for those IRL games!
**MAJOR** Page 20 - We realized we were operating off of the idea that Moves were a guarantee in games, but they were one of three Primeval Modules that are technically optional. Now you get 25 XP for each Module active at Character Creation (in addition to extra Skill Dots depending on how many you have)
**MAJOR** Page 21 - We have increased the amount of XP you get at Character Creation to 125 XP.
31 - We provided more information regarding the difference between Discounts, Negatives, and Reductions. Standardized these terms.
36 - There is now an Introduction Story for Chapter 3!
**MAJOR** 37 - Specialty Milestones have been added! Now for every 20 Merits you receive, you also receive a free Specialty!
**MAJOR** 40-60 - All Feats that were good to go from the Proposal Doc have been moved over to the main document! Some have been adjusted, some are new, some were removed for further development. If I had thought ahead, I'd have a list of these but either way, check out the Feats Section for all the new, and officially-ready, Feats! If it is not in the main doc, it is no longer valid for play! (Seriously, there are over 20 new/adjusted/moved over Feats there, it's big)
65 - The Equipment Traits section has been moved here and cut down drastically. For Trait explanations, we are directing you to the Moves section now for unified rules and because this chapter will eventually be exceedingly packed as is.
70 - Gave rules for using Weapons without investing any XP into them
**MAJOR** 72 - Accessories have been added, though the Intrinsic Traits for them are on another document for now while I figure out how to setup a table (Tables are the bane of my existence T_T). These are very useful for buffing yourself and providing other utility abilities!
74 - A Hotfix was put out since the last update, but Catalysts have a Maximum Mote Cost instead of Word Tier now.
77 - We now have a defined amount of time that is required to craft items!
81 - We have added the Gliding Special Movement type
82 - Teleportation effects now carry momentum with them. You can use this creatively, but it does mean that falling to your death may not be avoidable if you have any form of teleportation!
85 - Enhanced and Trained Minions have received a bit of a revamp, though I apologize for the absolutely awful formatting, that will be fixed Soon TM.
90 - The Charge Maneuver only gave you movement, a buff and debuff, and that was it. This has been fixed!
91 - New rules have been put in for how AoEs function with Combos! They now work!!!
94 - There is now varying Difficulty for attempting to Parry an attack with a different action cost than yours.
96 - We explained how Reach works with AoOs
112 - We have codified what happens when you have a positive effect over time (such as healing over time) and a negative (such as damage over time), the positive one effects you first.
113 - Bypass Accuracy Move Trait reduced to 25 XP Cost. Draining Over Time reduced to 27 XP.
115 - Bypass Accuracy now has new rules when used as part of a Combo, Meld, or other combined attack.
116 - Added the Lethal/Non-Lethal Negative Move Traits, locking the Move to the type of damage selected.
117 - Lifesteal and Draining Over Time now only heal you for the amount of HP the target has left instead of 50% of the Damage you roll. (If they have less than the 50%)
118 - Added the Indiscriminate Targets Negative Move Trait. Now when you fireball, you can not spare your allies with this trait on it!
119 & 120 - The Negative Versions of Chance for Stat Change and Condition may only be purchased until you reach 50%, then you must go with the Guaranteed Version (which can now be applied in a Negative manner to a Move with Power).
119 - Physical and Ethereal Damage Stat Changes no longer have individual Negative versions. Instead, there is a new Damage Down Negative Move Trait which impacts both Physical and Ethereal Damage. Sorry, no more debuffing yourself for something you don't even use.
121 - Warm Up/Cool Down now has a positive version, increasing your Power Cap by 2. Moves with the Positive or Negative versions of this Trait can no longer be used on a Quick Action Move or with a Combo or similar combined attack.
123 - Added some flavor ideas for you to choose for your Magic! Where does your magic come from? What shape does it take? How do you cast it? Get flavorful!
**MAJOR** 132 - Companions now also get Character Creation bonuses based on how many Modules are included!
**MAJOR** 133 - Added a note that the Forms Primeval Feature was NOT intended to give you an in-combat and out-of-combat form. This was against the spirit of this ability. It is to give you the option to switch between a tank, healer, or other form of build in the midst of combat, depending on the situation.
**MAJOR** 136 - The Natural Defense Primeval Feature has received an almost complete overhaul. This brings it in line with what is required to get Artificial Armor, making it just as accessible. Pretty much everything was adjusted and buffed!
154 - The Drawn Condition has finally been fully written-out
155 - The Repulsed Condition has finally been fully written-out
172 - Added rules for how to handle fights between things that are far out of the league of each other. Such as the players fighting a kaiju.
**MAJOR** 173 - Last, and definitely not least, XP HAS BEEN INCREASED! We have realized that the XP amounts before were simply not enough. This will hopefully be the last time we increase XP, but essentially it has been moved to 1.5x the prior suggested amount per Attribute, or 150 XP per Attribute. ALSO IMPORTANT: We have codified how many Merits players should have per Attribute point as well!
Get SCAR - Stories & Creatures in Alternate Realities
SCAR - Stories & Creatures in Alternate Realities
SCAR is a TTRPG System built for playing as Pokemon, Digimon, monsters from Monster Hunter and more!
| Status | In development |
| Category | Physical game |
| Author | RaZim |
| Genre | Adventure, Role Playing |
| Tags | Co-op, Dice, Furry, Tabletop, Tabletop role-playing game |
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