SCAR Patch Notes - 6/8/2025
SCAR Patch Notes - 6/8/2025
Page 20 - We've established clear guides for what you can do with your Starting Ability (and also clarified you can have a Starting Weapon instead of only a Move!)
Page 32 - There is a Rules Box pointing out how we recommend you handle campaigns where you switch between human and some form of battle form or monster or such!
Page 35 - Small note that your Signature Ability's free XP is a Discount and counts towards your XP Cap.
Page 44 - The Shed the Rust Feat has been updated to align with new Armor rules, also the Natural Defense Primeval Feature is no longer required.
49 - Rapid Cleanse can now be used alongside Feats like Deep Cleanse!
50 - Primeval Forms Feat added
**MAJOR** 75 - Rules for Environmental Damage, such as Crushing and Weather, are now here! We have also tweaked Falling rules.
80 - Instead of using Cleanse multiple times, potentially over and over, with a crit roll, you now simply recover more with the roll!
83 - The Meld Maneuver has been adjusted, now the Power roll is handled the same as Combos are, for the sake of unification of mechanics!
86 - There are a few terminology updates for the Flow & Mechanics section of the Combat chapter, we recommend you take a look at everything there.
**MAJOR** 91 - Non-Lethal Damage is now tracked separately from normal damage. It still functions the same but is easier to be rid of and you do not suffer a Wound for going to or below 0 HP with ONLY Non-Lethal Damage.
94 - We have simplified Unconsciousness and Death. It was a little clunky prior, involving how much damage you take in one hit, that is no longer the case and just works off of your HP.
**MAJOR** 100 - You may now have multiple damage types on attacks! They function essentially the same as the Meld Maneuver. (This does apply to weapons, when we move those rules in)
**MAJOR** 101 - Traits no longer have Priorities set by us! You do still need to decide on what Traits trigger when with building a Move, but this (as well as the damage types) offers a lot more flexibility in making Moves, enjoy!
106 - Added the Application +1 Move Trait. This gives you additional dice to overcome your target's Soul Save when applying a Condition.
**MAJOR** 115 - We have added the Forms Primeval Feature! This feature allows you to create alternate forms, stances, and so on for your characters, so you can have a form that is specialized towards combat, or one that is specialized for healing or support. Whatever you would like!
129 - Added rules for applying Conditions to inanimate objects.
130 - We have changed how Crit Chance Debuffs work, simplifying it to now they simply make 2s, 3s, and 4s subtract Successes.
132 - Added rules for when you are in Stealth, added a note for the Prone Condition about how it impacts your rolls.
133 - "Finished" the rules for the Charmed Condition
For Storytellers:
148 - Added rules for Group Checks!
149 - Clarified rules for where the second turn happens for Bosses.
Thanks for playing everyone!
Get SCAR - Stories & Creatures in Alternate Realities
SCAR - Stories & Creatures in Alternate Realities
SCAR is a TTRPG System built for playing as Pokemon, Digimon, monsters from Monster Hunter and more!
Status | In development |
Category | Physical game |
Author | RaZim |
Genre | Adventure, Role Playing |
Tags | Co-op, Dice, Furry, Tabletop, Tabletop role-playing game |
More posts
- SCAR Patch Notes - 5/5/202560 days ago
- SCAR Patch Notes - 4/7/202588 days ago
- SCAR Patch Notes - 3/9/2025Mar 09, 2025
- SCAR Patch Notes - 2/6/2025Feb 06, 2025
- SCAR Patch Notes - 1/7/2025Jan 09, 2025
- SCAR Patch Notes - 12/3/2024Dec 04, 2024
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