SCAR Patch Notes - 1/7/2025


These page numbers are valid as of this post! 

Page 26 - We are moving away from the static 5 XP per session, and instead we're moving into XP being awarded based on completing objectives now. (Not all playtest games will be moving to this yet, but our newer ones are using this new setup) 

Page 33 - We moved Feat Auras from scaling off of Soul to now utilizing the Attribute Scaling System we introduced last update. 

Page 43 - Introduced the Over Crit Feat, giving you both options when scoring a Critical Hit if you quadruple their Evasion. 

Page 44 - Introduced the Mind Shield Feat, giving protection against Feats and Primeval Features that intrude on the mind. MAJOR Also added the Primeval Feature Feats to the main doc. Some of their Prereqs were changed, so make sure you're still eligible! 

Page 75 - Rules were added for situations where you want to go beyond the range you have purchased for a move or other ability. 

Page 83 - Explained how the Primeval Powers chapter contains multiple Modular Systems that may not be used depending on your Storyteller (though for our official playtest games, all are active) 

Page 89 - We have a price for the Toppled, Pushback, and Trip Move Traits! 

Page 101 - We have increased the cost of Initiative Burst. We clarified Cutting In and Overtake under the Initiative Primeval Feature. 

Page 102 - We added Tank the Hit to the Natural Defense Primeval Feature. Now you can choose not to use your Natural Defense against an attack! 

Page 105 - MAJOR Added the Telekinesis Primeval Feature! We now have rules for using things like Shadow Claw and physical shadows outside of an attacking manner! 

Page 105-7 - MAJOR Added the Telepathy Primeval Feature! Now you can keep your muzzle biting the enemy while still talking with your friends! 

Page 113 - Le Gasp! Those Conditions that have been sitting there not-quite-finished forever now? Yep, they're starting to get fleshed out properly! 

Page 116 - Stun has been reworked. The prior version was too powerful. We have made it so now you can actually roll to resist it and you are still able to utilize your Quick Action! 

Page 133 - Hey Storytellers, tired of needing to figure out full stats for enemies? Here's a suggestion for Simplified Enemies! Unleash your random encounters! 

That's all for now! Thanks for your support through 2024 and I can't wait to get to work on finishing the SCAR System here in 2025!

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